Macromedia Flash – Web Animation – KB0122

 COURSE DURATION: 24 HRS

COURSE DELIVERY:

  • Instructor-led, classroom/laboratory-delivery learning model with structured hands-on and minds-on activities and laboratory activities.

ENTRY REQUIREMENTS:

  • Working knowledge in Windows Applications
  • Basic knowledge in using computers.  

TOPICS COVERED

DAY 1:  – INTRODUCTION

Lesson One:  Introduction to Flash Mx 2004

  • What is flash
  • Why should we use flsh mx 2004?
  • From flash mx to flash mx 2004
  • The alternatives to flash mx 2004, javascript
  • The alternatives to flash mx 2004, css
  • The alternatives to flash mx 2004, dhtml
  • The eternal deal

Lesson Two:  My First Flash Animation

  • Starting
  • Making the animation

Lesson Three:  The Working Environment

  • Flash mx 2004 interface
  • The menu bar
  • Timeline
  • The layers
  • The working area
  • The views or zooms
  • The panels

Lesson Four:  Drawing And Working With Colors

  • Drawing in flash mx 2004
  • Tool bars (basic tools)
  • Tool bars (advanced tools)
  • Tool bars (options)
  • Color mixer panel
  • Color swatches panel

Lesson Five:  Working With Text

  • Starting
  • Text properties
  • Type of text
  • Static text…
  • Dynamic text
  • Input text

Lesson Six:  Sounds

  • Starting
  • Importing sounds
  • Sound properties
  • Inserting sounds
  • Editing sounds
  • Mp3 or .wav?
  • Gradient masks

DAY 2:  – WORKING OF OBJECTS

Lesson One:  Starting: Working Of Objects

  • Selecting
  • Aligning objects using aligning panel
  • Info panel

Lesson Two:  Layer

  • Understanding layer
  • Working with layers
  • Working with layer (advance option)
  • Reorganizing layer
  • Type of layers
  • Working with layer (advance option)

Lesson Three:  Symbols

  • What are the symbols?
  • How to create a symbol
  • Libraries
  • Difference between and instance
  • Modify an instace
  • Properties panel of instance
  • Effects on instances

Lesson Four:  Graphics

  • What a graphics?
  • Type of graphics
  • Cretaing graphics and testing its properties
  • Introducing bitmaps
  • Importing a vectore file
  • Exporting a flash object as bitmap
  • Exporting a flash object as animation

Lesson Five:  Movie Clip

  • What is a movie clip
  • Verifying the clips properties
  • Creating a clips
  • Importing and exporting movie clips from library

Lesson Six:  Buttons

  • What is a button?
  • Creating a button
  • Shapes in the buttons
  • Text buttons. The importance of the active area
  • Including a clip in a button
  • Bitmap and buttons
  • Actionsin the buttons
  • Adding sounds to a button

DAY 3:  – MOVEMENT ANIMATIONS

Lesson One:  Motions Animations

  • The animation in flash
  • Tweening motions
  • Animation of text li>animation of lines
  • Tweening by motion guides

Lesson Two:  Form Transformation

  • Shape tweening
  • Transformation text
  • Shapes hint

Lesson Three:  Effects In Animation

  • Introduction
  • Effects on the motion tweening
  • Effects on the tweened symbols
  • Brightness effect
  • Tint effect
  • Transparency effect (alpha)

Lesson Four: Generating And Publishing Movies

  • Considerations on the size of the movies
  • Preloading
  • Distributing swf-like file to an autonomous layer
  • Distribution for web pages

Lesson Five:  Action Script

  • What is an action script?
  • The action panel
  • The operators
  • The actions
  • The objects
  • The properties
  • Examples of use of the actionscript
  • Examples of handling sounds with actionscript
  • Examples of actionscript in abstract objects
  • Creating a loader or preloader

COURSE FEE :

 Cash Installment  Downpayment  Due Date  Manual 
         

SCHEDULES :


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