COURSE DURATION: 24 HRS
COURSE DELIVERY:
- Instructor-led, classroom/laboratory-delivery learning model with structured hands-on and minds-on activities and laboratory activities.
ENTRY REQUIREMENTS:
- Working knowledge in Windows Applications
- Basic knowledge in using computers.
TOPICS COVERED
DAY 1: – INTRODUCTION
Lesson One: Introduction to Flash Mx 2004
- What is flash
- Why should we use flsh mx 2004?
- From flash mx to flash mx 2004
- The alternatives to flash mx 2004, javascript
- The alternatives to flash mx 2004, css
- The alternatives to flash mx 2004, dhtml
- The eternal deal
Lesson Two: My First Flash Animation
- Starting
- Making the animation
Lesson Three: The Working Environment
- Flash mx 2004 interface
- The menu bar
- Timeline
- The layers
- The working area
- The views or zooms
- The panels
Lesson Four: Drawing And Working With Colors
- Drawing in flash mx 2004
- Tool bars (basic tools)
- Tool bars (advanced tools)
- Tool bars (options)
- Color mixer panel
- Color swatches panel
Lesson Five: Working With Text
- Starting
- Text properties
- Type of text
- Static text…
- Dynamic text
- Input text
Lesson Six: Sounds
- Starting
- Importing sounds
- Sound properties
- Inserting sounds
- Editing sounds
- Mp3 or .wav?
- Gradient masks
DAY 2: – WORKING OF OBJECTS
Lesson One: Starting: Working Of Objects
- Selecting
- Aligning objects using aligning panel
- Info panel
Lesson Two: Layer
- Understanding layer
- Working with layers
- Working with layer (advance option)
- Reorganizing layer
- Type of layers
- Working with layer (advance option)
Lesson Three: Symbols
- What are the symbols?
- How to create a symbol
- Libraries
- Difference between and instance
- Modify an instace
- Properties panel of instance
- Effects on instances
Lesson Four: Graphics
- What a graphics?
- Type of graphics
- Cretaing graphics and testing its properties
- Introducing bitmaps
- Importing a vectore file
- Exporting a flash object as bitmap
- Exporting a flash object as animation
Lesson Five: Movie Clip
- What is a movie clip
- Verifying the clips properties
- Creating a clips
- Importing and exporting movie clips from library
Lesson Six: Buttons
- What is a button?
- Creating a button
- Shapes in the buttons
- Text buttons. The importance of the active area
- Including a clip in a button
- Bitmap and buttons
- Actionsin the buttons
- Adding sounds to a button
DAY 3: – MOVEMENT ANIMATIONS
Lesson One: Motions Animations
- The animation in flash
- Tweening motions
- Animation of text li>animation of lines
- Tweening by motion guides
Lesson Two: Form Transformation
- Shape tweening
- Transformation text
- Shapes hint
Lesson Three: Effects In Animation
- Introduction
- Effects on the motion tweening
- Effects on the tweened symbols
- Brightness effect
- Tint effect
- Transparency effect (alpha)
Lesson Four: Generating And Publishing Movies
- Considerations on the size of the movies
- Preloading
- Distributing swf-like file to an autonomous layer
- Distribution for web pages
Lesson Five: Action Script
- What is an action script?
- The action panel
- The operators
- The actions
- The objects
- The properties
- Examples of use of the actionscript
- Examples of handling sounds with actionscript
- Examples of actionscript in abstract objects
- Creating a loader or preloader
COURSE FEE :
| Cash | Installment | Downpayment | Due Date | Manual |
SCHEDULES :